Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. It's character-driven, with a focus on allowing gamers to create and play a character their way.
Every conversation offers a variety of responses ranging from benevolent to maleficent. Just about every objective has a Light and Dark solution. Now, moreso than in any other RPG, how you play your character affects other characters around you and the game itself. With that in mind, it's crucial before embarking on your adventure that you understand the consequences of your actions in the game.
Everything from character creation to leveling up to your NPC conversations to your actions in the game affect your path to the final outcome. Not to worry: below you'll find info on how to make and play the character that's right for you. More importantly, we show you how to walk the path of the Light or Dark Side. Through the course of the game, you will need to make two crucial choices. The first is choosing which character class you will be.
The second is choosing which Jedi class you'll become later in the game detailed in The Force section. There are several steps to creating a character, and all of them need to be considered carefully. Choose Your Class The character class you choose has a dramatic effect on how you'll play the game.
There are three classes to choose from: Soldier, Scout, or Scoundrel. The class you choose will affect your character progression through the first portion of the game. It's where you will gain the majority of your skills and feats and determines how you will have to play the game until you become a Jedi.
The choice for those who want to battle their way through every situation. One of them is almost always through combat. This is the most mindless of ways, but also can be a lot of fun.
The Soldier is proficient in both hand-to-hand and ranged combat. Scout - An explorer at home on the fringes of space.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Haven't played this game since it came out and now I am wondering what builds you guys are using?
I can't really decide how to build my character and I don't have a lot of time for rpg anymore because of my studies. I started the game like this: str 10, dex14, con 14, int 10, wis 15, char 14 and I am not sure if I should become a Jedi at level 2,5 or 8 and if a consular is better with light force powers or dark, or if my stat distribution even is optimal some say int 10 is more than enough, others say dex is bad etc.
Any help would be appreciated so I can finally play the game instead of spending 3 hours with character creation. Thanks in advance! Last edited by -Nachtmahr- ; 8 Oct, am. Showing 1 - 4 of 4 comments. My thoughts. Don't put points into an attribute after you reach the level beyond which it will cost 2 points to raise the attribute by one, the return on the investment doesn't justify it.
Str and dex are easiest to raise with gear so I generally go str 12, dex 12, con 14, int 14, wis 14 and cha The point of playing a scout rather than a guardian is you get more skills and skill points and the free implant feats so you should look at int 14 and holding off becoming a jedi until lvl 8 so as to maximise your skill points and pick up the third level implant feat.
At what level to become a jedi and which jedi class to choose depends on your starting class and whether you want to wear armour. If you start as a scout or a scoundrel you probably want to go to lvl 8 to maximise your starting class abilities.
That only leaves 12 levels as a jedi and you probably want more than that if you intend to be a consular. If you plan on wearing armour that limits the choice of force powers you can use, not good for a consular.
If you start as a scout I would suggest hold off until lvl 8 and become a guardian. If you want to be a consular I would suggest start as a soldier for the health and hold at no higher than lvl 5 before becoming a jedi.
Good luck, it literally took me days to figure this crap out. Back when the game was released I just rolled with recommended attributes and skills. I was massively underpowered. However as far attributes go, they do have the right idea generally speaking.It seems that you're using an outdated browser. Some things may not work as they should or don't work at all. What is GOG. Owned Buy now Pre-order now. Owned Free. New releases.
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The main player character's canon class in KotOR 1 (Spoilers)
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Starting a Scout - Guide for Star Wars: Knights of the Old Republic
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Ridiculously over-analyzed character builds for KotOR
A few days back, we got a chance to learn about Obsidian Entertainment's early concepts for a potential Star Wars: Knights of the Alex Kane, an Illinois-based journalist, has put together a book of interviews that looks back at the development of BioWare's Sta As a result, the studio brought us Drew Karpyshyn, one of the better known writers behind many of BioWare's games, recently had a chat with the folks from The Inner There have been many key contributors to the success of BioWare since its inception back inand as lead designer on many of Iron Tower Studio's Vince D.
The latest of Richard Cobbett's RPG Scrollbars columns talks in detail about the intricate process of creating fun, memorable, and The result is quite an eclectic bu His ultimate By now, their editors' User Name Password Register.
RPG Search. Banshee Network Choose a site Subsite Navigation Game Information. Posted by ValH at am on Featured Shot. Help Support GB! If you've enjoyed your time here on GameBanshee and the content we've created, please consider pledging to our Patreon campaign! Message Board If you're looking for a little extra gaming help, stop by our forums or our Discord server to exchange strategies, tips, and spoilers with thousands of other members!
User Name. Buy it on eBay!Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. I'd like to provide some basic info on the class combinations, their effectiveness, and how to allocate points for a fun AND effective character in KOTOR.
This item has been added to your Favorites. Created by. Zziv Online. Guide Index. Class Basics. Point Distribution. My Favorite Build. I'd like to start out by saying I'm not a hardcore guide maker - it might not be pretty. Also, the information is a combination of personal experience, hours of googling and scowering random websites and sifting through flamewars, and restarting the game multiple times testing stuff due to my altoholic nature.
I love making characters in any game, probably more than actually playing. Any math data is pulled from various forums, and I try to go with the most popular ideas.
Posted 28 March - PM.
Check out my DeviantArt accountas well as my scribbling on FanFiction. Posted 20 November - AM. Ahh fun times. Yes, I won the thing anyways, cause I came up with a better still And then now there's this. Not that any of this needs to be rehashed. Yep, Jarno Mikkola. Use of the BWS, and how to use it scroll down that post a bit. OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then. Posted 18 February - PM.
I am currently playing this character now. So many questions to answer.
AND force jump counts as sneak attacks as well. With master speed thats 3 sneak attacks per hit! And like Zalbaar said you get an extra feat as a guardian at lvl 13 so waiting till lvl 8 to get the same feat is not efficient. Becasue every lvl in guardian gives you more hp, more force points, an extra force power, and boosts your weak fort saves from going scoundrel.
At lvl 20 with gear and stims and force valor i will have 36 strength. Do a master crit strike and you are criting from rolls ! AND one saber hitting all the time is infinatly better than 2 sabers missing! Yoy do need some dex so you cant be hit. Now back to another reason lvl 13 guardian is so important is that it give you 14 powers allowing you to max out the powers you need!. Or Force resistence etc. This makes their saves drop drasticallyyyy, which makes your chances or stunning them on a crit strike go way up!
AND if chokes you get you sneak attack bonuses on them.